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#MORROWIND COLOVIAN FUR HELM ANDROID#
The drone & the skullcapĪt the other end of the spectrum from Borderlands and its millions of guns is Assault Android Cactus, a twin-stick shooter in which each of its playable android characters only has two weapons. Should more guns have voice acting? Probably not. As Lopez puts it, “Giving them names creates a theme about the gun, a connection to how you got it, and can also inspire the community to learn more about it through forums, videos, wikis, etc.”
#MORROWIND COLOVIAN FUR HELM FULL#
That inspires players to figure out why a seemingly bad gun exists instead of chucking it aside like the disposable randomized weapons Borderlands games are full of. When you do find a unique gun in a Borderlands game, something with a name like Good Touch or Teapot, you know it's special. And it might turn out that one is more your play style than the other, and the one you don’t like might be perfect for someone else in your party.” You might pick up two Maliwan fire SMGs of the same level but they’re not going to be the same. “It creates variety and depth,” Lopez explains, “as well as the possibility of the user getting a one of a kind gun that nobody else will have. They combine effects in randomized ways so you might end up with a sniper rifle that reloads almost instantly or a pistol that shoots burning bullets. And yet there are people on YouTube using The Bane to defeat Borderlands 2's endgame raid boss Terramorphous the Invincible.īorderlands is an unusual case in that most of its guns aren't unique like the Flakker and Bane, but procedurally generated.
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When you shoot it screeches like Jim Carrey in Dumb & Dumber making the most annoying sound in the world, and it announces every reload by bellowing “Reloading!” Even taking it out it will make it announce “Swapping weapons!” Dropping the in-game volume to zero won't prevent it from ruining your eardrums, either. The Bane on the other hand is a submachine gun that drops your movement to a crawl and constantly shouts at you. They all had their moments to shine, however, as “there was an ebb and flow to the popularity of guns in the games-some were popular right off the bat but some were 'undiscovered' for a while until the community found things that made them special”, he says. James Lopez, producer on the Borderlands series, provides me with the excellent names of several guns from Borderlands 2 that players considered bad: Flakker, Bane, Fibber, and Crit. Most players may shun them, but they still serve a purpose. Maybe they're equipment in an RPG, cards in a digital card game, guns in a first-person shooter, or power-ups in an arcade game. Plenty of games have items in them that prove unpopular with players. It was bad, but that's what made it perfect for me. Long past the point where it was a liability, I wore that silly Colovian Fur Helm because I'd started thinking it was funny defeating ghosts and monsters while wearing a conical nipplehat. “Some players actually like winning with bad cards,” Brode explained, before going on to discuss its potential for use in a “non-competitive fun deck”. Actually they called it worse things than that, but let's stick with bad. I thought about that hat back when I was watching Hearthstone designer Ben Brode answer criticisms about the Purify spell, which players called a bad card.